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Monster Resistances

Monsters marked with * indicate their resistance states change. Special attention should be given to 100% resistances when using spells to kill.

Below are tables containing damage reductions and elemental resistances. If a monster has 100% magic damage reduction they will take no damage from any spells. This reduction can be overcome by manabreaker rings which each provide 5% pierce.

Using the formula Damage_Type_Reduction - Pierce_Ammount = Damage_Reduced_By with 100% magic damage and 5% spell pierce results in 5% damage going through.

Lowering a resist below 0% does not increase damage taken.

Andor

Monster Phys Dmg reduction (Average) Mag Dmg Reduction (Average) Fire
resistance
Water
resistance
Earth
resistance
Wind
resistance
Dark
resistance
Light
resistance

Larva
¿? 0% 51% 51% 51% 51% 101% 101%

Bullet Ant*
17%
or
90%
0% 1% 1% 1% 1% 101% 101%

Ant Worker
1% 1% 1% 21% 51% 1% 71% 71%

Ant Guard
1% 1% 1% 51% 21% 1% 21% 51%

Chaos

Chaos monsters who change resistances change every 12-18 seconds.

Monster Phys Dmg reduction (Average) Mag Dmg Reduction (Average)

Fire Beetalic
0% 0%

Flame Elemental*
0% 50%
or
100%

Grand Hydren*
20% 0%
or
100%

Hydren*
20% 0%
or
100%

Logannus
60% 20%

Lord Of Death
100% 20%

Losgann
60% 10%

Molten Drake*
50% 0%
or
50%

Molten Skeleton*
20% 0%
or
100%

Smol Draco
20% 12%

Medenia

Medenian monster resistances vary. As such an average was taken for the results shown. Pay attention to 100% immune monsters of a given element.

Monster Phys Dmg reduction (Average) Mag Dmg Reduction (Average) Fire
resistance
Water
resistance
Earth
resistance
Wind
resistance
Dark
resistance
Light
resistance

Blue Gluber
24% 27% 1% 500% 1% 1% 20% 20%

Desert Toad
11% 2% 100% 100% 1% 1% 80% 60%

Gangler
35% 34% 100% 100% 100% 100% 100% 90%

Green Gluber
22% 23% 1% 1% 50% 1% 20% 20%

Living Vessel
61% 35% 10% 10% 5% 10% 20% 20%

Plains Fox
17% 12% 20% 5% 5% 50% 60% 60%

Pygmy Drake
31% 34% 100% 5% 100% 100% 100% 90%

Roda Toad
36% 28% 5% 100% 5% 5% 100% 90%

Scamen
15% 11% 100% 1% 1% 1% 50% 20%

Snuzz
34% 22% 20% 20% 20% 20% 100% 100%

Solas Archer
23% 19% 20% 5% 5% 50% 60% 60%

Solas Warrior
18% 34% 20% 5% 5% 50% 60% 60%

Treagle
14% 42% 10% 10% 5% 10% 20% 20%

Vulture
45% 12% 50% 5% 5% 50% 60% 60%

Oren Maze

The cubes when dropping below a certain level of health develop 100% magic damage reduction.